One of those details are so called encounter markers, i.e. objectives or events a model triggers if moved in contact. Here's the selection I've made for today's game with a certain mysterious Indian/Wilderness theme:
Note: These markers represent places that catch your interest, so I thought there'd be also room for giant mushrooms. ;) Graves, firepit and rocks are homemade, totem by Conquest Miniatures, musket by Redoubt Enterprises and mushrooms by Wargames Foundry.It's GW's Wild Warg Chieftain from their LotR-range. Simply got to get that model, a great sculpt; think by Perrys again. I've remodeled the victim's mail hauberk to 'universalize' the model's look (less fantasy/Medieval).
Secondly, I sketched two linked scenarios as a starter for our campaign. Halloween seems to continue to have an effect since I went for a slight horror story, heavily inspired by "Le Pacte des Loups", a very fine movie. Therefore a scary beast should roam the wilderness, and I already had a fitting miniature on my mind (and my lead pile). That's the result:
The accompanying chap is a Jesuit priest/missionary from Conquest Miniatures. He made his first appearance in the second scenario and might play an important role later in the enrolling campaign.
Finally, three action shots from our games. Sorry, had no time for a full report; if someone is interested I could give a quick summary of the events.
Mani is spotted by British rangers as he dashes forward to keep on tracks of the beast. (Figures by Conquest, watchtower and tent by Rusus.)
Blessings for Sergent St. Pole as he secures the surroundings of the mission house.